How to make instructions for a board game




















Mechanics are the ways players interact with the game and each other. Experiment to find what works best for you. Common mechanics you might be interested in using include turns, dice rolling, movement, card drawing, tile laying, auctioning, and more.

Determine the age range of your players. The age range of your players will influence the complexity of your game board and its rules. For adults, you could create something more competitive, exciting, and complex.

Set player, time, and size limits for your game. Some games are limited by the size of the board, the number of player tokens, or the number of cards. Game board size and the number of cards will also influence how long it takes for players to complete your game. When setting these limits, think about: The number of players your game will support. Will the game be fun with just two players? How about with the max number?

The average length of your game. Additionally, the first playthrough generally takes longest. Players will need time to learn the rules. The size of your game. Large game boards and decks will usually add complexity and lengthen the game time, but this will also make your game less portable. Decide how players will win. In these games, the first player to reach the final square wins. Point-gain games require players to accumulate awards, like victory points or special cards.

At the end of the game, the player with the most awards wins. Cooperative games involve players working together toward a common goal, like repairing a gnomish submarine or stopping a virus outbreak. Deck-building games rely on cards to move gameplay along. Write out the basic rules. These will undoubtedly change as you continue to develop your game, but a basic set of rules will allow you to begin testing quickly.

When writing your rules, keep the following in mind: The starting player. Many games choose the first player by having players roll dice or draw cards. The highest roll or card goes first. What can players do during their turn? To balance turn time, most games only allow one or two player actions per turn. Player interaction. How will players influence each other? The non-player phase. Outcome resolution.

Outcomes might be decided with a simple roll of the dice. Special events might require specific cards or rolls like doubles. Part 2. Use prototypes to evaluate your game. Before you begin work on the finished product, create a rough prototype test game so that you can play around with it.

A prototype is a vital part of the game creation process, as it gets ideas out of your head and into the real world where you can evaluate them with other players. Hold off on adding artistic details until you begin assembling the final product. Simple, pencil-drawn game boards and cards will allow you to erase and make adjustments as necessary. Sketch a rough draft of your board design.

This will give you a sense of whether your board is too large or small. Depending on the theme and mechanics of your game, your board may or may not include the following elements: A path.

Simple games may have a single path that leads to a finish line, more complex path games may have splits or loops in the path. A playing field. Games that have a playing field do not have a set path. Instead, players move as they see fit through areas that are usually divided into squares or hexes.

Landing positions. These can be depicted with shapes or images. Landing positions can have special effects, like allowing you to advance a square or draw a card. Assemble prototype game pieces. Buttons, checkers, poker chips, chess pieces, and knickknacks work well as prototype game pieces.

Avoid using game pieces that are too large for your prototype, since these can make it difficult to read information written on the board.

Use game cards to add variation. Randomly shuffled game cards will affect players in unexpected ways. Decks have about 15 to 20 card types like trap cards and tool cards. These types are limited to about 10 cards to a deck to create a balanced mix. Cards can have out-of-game requirements, like one that challenges a player to talk like a pirate for five minutes for a prize. Failed challenges may have a penalty. Part 3. Test your prototype by yourself.

Once you have all of the basics assembled for your prototype, you can start testing the game to see how it plays. Before trying it out on a group, play it by yourself. Log in Social login does not work in incognito and private browsers. Please log in with your username or email to continue. No account yet? Create an account. Edit this Article. We use cookies to make wikiHow great. By using our site, you agree to our cookie policy.

Cookie Settings. Learn why people trust wikiHow. Download Article Explore this Article parts. Tips and Warnings. Related Articles. Article Summary. Part 1. Look at the instruction manual from some of your favorite games. Take notes of how other instructions are formatted.

Notice the hierarchy of the information explained. How the structure allows you to see the big picture. When writing your own rules try to follow a similar format.

Make a checklist of sections to include that you see in other instruction books. You can even emulate the style if you want. Write your instructions to be read aloud. When you write the instructions and information of your game, assume that people will be reading aloud.

One person usually reads the instructions to the group. Have the tense reflect someone reading out loud during the play of the game. This means that your tense and tone should default to present tense, active voice, and be pithy, or quick. You are assigned a role to aid your country. Players now know the objective and winning methods of the game.

Use the second person. This will help you to convey the rules of your game. The second person helps you when reading, as well as other players learning the game in the future. To avoid situations where using the second person sounds awkward, remember to try and use active voice. Make game terms easy to find and understand. When using a game term, such as a type of card, action, piece, etc. Keep it brief and to the point. If the explanation needs more depth, add a notation, then include a separate section explaining it further.

Add separate section that explains this in more detail. If you have room, you can briefly explain the term before continuing on. Always show players where to find more information on the term. Part 2. Explain the concept or goal of the game. Give your players a preview and overview of how the game works.

You may even want to start with a brief summary of the game or the game world's history. It should be brief and help players understand the objective that follows. Do you have any ideas to help me as far as playing cards, rules etc. They want like a life board game kind of theme any help would be much appreciated thank you.

Reply 1 year ago. Then, you could do little twists just for the person who has the character, such as is done in Monopoly Jr' You can put spots on the door that say "Special" or something, then whoever lands on it would have to pick up a card in their "Special" pile. You'd have to make a pile for each character For example, let's say the person who has the barbie piece lands on a "Special" spot,she picks up one of her "Special" cards, and it says "Open your own line of clothing.

They would really like that. Tip 1 year ago. Thank you so much for telling us about good board game software development, this article is very useful for us. Question 2 years ago on Step 3. Hi Everyone!!!! My name is Frank and I am a guy who likes board games. T My game is called "Startup the Game" and I hope that through this instructable I can encourage others to build their own games and enjoy family meltdowns around their own games instead of the same boardwalk monopoly meltdown we see year after year.

The next step is to sketch the board and trying to figure out the rules. My personal Favorite is discarded beer bottle tops 2 3-D designs and printing Thanks to the massive number of 3D printing companies the price of reliable 3D printers has dropped considerably. Thingiverse- game pieces is a great resource that has objects that makers, designers, and engineers have uploaded to the public domain It is also possible to order prints of your design online if you do not have access to a 3D printer.

Be creative with this process and remember to have fun designing or searching. Resourceful but kinda lame. Playing cards, the easier piece of any game to get destroyed or lost over time. Still having a full tool set makes you a better Board Game developer 1 Hand made cards Using paper, cardboard or any other household material you can produce your own playing cards.

Which might be needed after your family tosses the board after a crushing defeat By this point you have all the core pieces for making your own board game. The idea is to make your own game fun and enjoyable without heading to the store.

Merry Christmas and Happy Holidays to All! Did you make this project? Share it with us! I Made It! Reply Upvote. Make sure your rules are tonally consistent with your intentions. If you give a player a choice, make it a tough one.

Nothing takes the steam out of game like too many obvious decisions. It makes a player feel powerless, perhaps even like the game is being condescending. When rules force players to make a choice, all choices should come with important pros and cons. Relevant keywords should be capitalized at the least.

When you make reference to the color green or any other color, you should stylize your text to match. Nothing is more confusing than rules which call the same thing by different names.

I call them Travel Cubes every time I reference them. The words Travel Cubes are always capitalized in the rules — both the rules in the rule book and the rules on the cards. Want to know how to find a troublemaking rule?



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