Best horror games of 2011




















Metro is a first person shooter that takes place in a post-apocalyptic future where much of the world has been devastated by nuclear war. The player must venture out into the open and find a way to destroy the monsters at their source before they make humanity extinct. In this post-apocalyptic future of Washington D. Unfortunately for you, the wasteland is full of horrors they never told you about in the safety of the Vault. Fewer things are creepier than having an Alien Facehugger latch onto the back of your head the moment you turn your back to the darkness.

Such is the short life of a Colonial Marine in this intense first person shooter, where players can take on the role of a Marine, an Alien or a Predator in three distinct campaigns. Silent Hill 3 is one of the scarier games in the series to make its way onto the PC from the console.

As a port the game played fairly well and managed to preserve everything about it that made it terrifically scary. Closely resembling the gameplay of the first two games, players take on the role of the mentally troubled Heather, who like the previous protagonists finds herself drawn to the haunted town. She discovers that a cult plans to use her to birth their god.

Written by horror novelist Clive Barker, the story of Undying begins in Cryostasis takes place in an Arktika class nuclear icebreaker called the North Wind, which has become trapped within the ice in the arctic circle.

The player must attempt to enter the minds of the crewmen he or she encounters through a unique system called Mental Echo, and alter their actions in their memory, thereby changing the course of history. With only a note in his pocket containing the name of a target, and a gun in his hands, he has to discover his true identity while braving the horrors of the wasteland.

Depicting the insanity and hallucinations that befall people with little sleep makes the player feel a little unstable. The repetitiveness then becomes the sad tale of insanity in the traditional sense—doing the same thing over and over again and expecting different results. But its ultimate impression—that of a savvy Greatest Hits-styled overview of the genre—may inspire new ways of thinking about what it is exactly we loved about horror games in the past.

Its story is told in fits and starts, providing several opportunities to theorize about what is actually going on. The player turns around and they have to do some quick thinking: Was that phone there before? What about that box? Any of them could be a mimic now, and danger is in every situation. While some may see it as a horror game, I also like to think of it as a love story, one that explores the power of finding someone who does not have to fully understand you in order to know who you are.

Notable for its sharply intimate knowledge of Celtic and Norse traditions, its simple but satisfying combat and its innovative depiction of psychosis, it is impressive how the game manages to marry these three aspects and still deliver a well-scripted action game that achieves a balance between its puzzle elements, cut scenes, and action sequences. It suggests there is still a meaningful life to be lived even if your perception of the world is so dramatically different from other people.

And I find that encouraging and beautiful. I feel for her. There are no winners in Detention , only villains and victims, with some overlap in between. Heavily inspired by 80s text adventures, it combines puzzle and point and click elements over four short chapters.

Go in blind, and play it in a single session for the best experience. Have you ever shouted instructions or words of caution at a clueless teenager traipsing about the screen? Have you ever thrown your hands up in frustration and vented to someone about how that same teenager, now chopped into a billion little pieces, perished because they failed to listen to your sagely advice?

Horror movies are more interactive than almost any other kind of film, and Until Dawn understands why. The damp underwater research facility where it was set was spooky, to be sure, but the few enemies it contained, not so much. Many felt the game was best enjoyed as a solitary experience.

Years later, SOMA sticks with me not because of the few scary monsters it has tucked away in forbidden corners, but because of the lies it sold me. I played the game assuming that my objective was clear and a goal would be reached, that my character would find redemption and happiness.

Instead, it ended in the damning solitude of knowing my character would be alone and in the dark for eternity, a mere copy of him transported to a paradise he will never see or feel.

That single moment of combined terror, joy and disappointment hit in a way that I have yet to shake. Remedy has worked hard to unite the mysterious and the mundane since at least Alan Wake , and Control is an almost ideal distillation of that theme. At its heart is the bureaucratic exploration of the unknown and unknowable, with the player stepping into the role of the new director of a government organization devoted to classifying and controlling unexplained phenomena.

After a few hours I tossed the game aside and vowed to never pick it up again. Not much later I cooled myself off and tried it again using the things I learned from my first tumultuous experience with the game to keep it from getting as frustrating. Rise of Nightmares is a game that we know practically nothing about but is enthralling nonetheless. All I can say is finally. After waiting a decade to hear something about this game I was beginning to lose hope that we would ever see a sequel.

Then it was revealed in that the game was on the way and was being made by the developer behind the original game. The only mobile horror game on the list is here for good reason, because it looks amazing. Predator game. Ah, yes. The game I hyped up before we knew anything about it was revealed at TGS to mixed results. Doom 4 was ready to be revealed at QuakeCon last year but was taken off the schedule to give it more time to look spiffy before its big showing. We live in a world where all sorts of things can play some form of the eternally badass FPS grandaddy known as Doom.

Why does it always have to be us humans enjoying a good old rip and tear through hell on Earth or Mars? Surely even a rodent must dream of being Doom Guy?



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